Starbound

Wann steht der Charakter Wipe an? Soll der letzte sein
 
nooo0000OOOO...

naja nach dem nächsten reset werde ich auch mal wieder etwas spielen :)
 
Der O.S.T is ja auch mal nicht von schlechten Eltern. Hat Wiedererkennungswert. Toll find ich ebenfalls, dass die Musik zu Battlescores zurückgreift ala FF und man unter Wasser alles etwas verschleiert hört.

Menütheme find ich sehr gefühls- und emotionslastig. Passt zwar nich direkt zu nem Spiel mit Waffen, Monstern (Aliens), Sternschiffen etc. aber es hat einen gewissen Stil.
 
dachte mir so gestern ach spiele ich jetzt einfach nochmal und hab den halben tag durchgesuchtet seit dem letzten patch im dezember
und was passiert heute...der neue patch ist da, als wenn er nur darauf gewartet hatte :facepalm:


FURIOUS KOALA
Upcoming soon

It’s been quite some time since the last patch, and we have some very large changes dropping this release.

Code Changes:
  • Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.
  • Related, we now have a proper versioning system for save files.
  • Added difficulty levels and permadeath characters to the game.
  • Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution. This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)
  • Fix some graphical glitches with the wire nodes.
  • Fixed some pretty nasty deadlocking bugs with networking.
  • Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.
  • Fixed various crash bugs related to a number of different issues (thanks for the bug reports, keep em coming.)
  • Speed up improvements with falling sand and other projectiles.
  • More efficient databases storage layout.
  • Documentation for lua functions have been written, and we’re going to release them soonish.
  • Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.
  • Some internal changes that make maintaining code much happier for us, including better enum to string handling and much faster compiles.
  • Other minor things, too numerous to list here.


Fun Changes:
  • It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time.
  • PVP is now forced enabled within Sector X. If you’re in a party there’s no team damage though.
  • All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears.
  • New Monster attacks (gravity slam! gust attacks! other stuff!)
  • Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.)
  • We’ve put in new Techs (such as a Glitch Mech).
  • New biome type enabled. Savannah.
  • Boss Lore!
  • No more eating bandages and stims, they have their own thing now.
  • Better, more featureful abc file support, and we have Wanderlust music in the game now. (Thanks Leth and D2!)
  • Made NPC chatter more configurable and slightly more varied.
  • Added new objects (such as lava biome treasure chests).
  • Added new items (like nightsticks and bonesaws).
  • Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds. Making cooldown times actually matter without slowing down combat. Also fine tuned their hitboxes.
  • Viking helmet? Viking helmet.
  • Watch out for landmines.
  • Various changes to treasure drop pools (like avianguards actually dropping their guns…)
  • Minor tweaks to existing armors to make them look better.
  • Medieval Furnace now actually acts like a Furnace. (Rejoice).
  • Graphical upgrades to some existing plants, and new plants.

Other stuff!

We look forward to hearing what you think about the patch. This was a very big one this time around.
 
Keine Wipes mehr wäre natürlich großartig. Das ist im Endeffekt das was mich immer etwas vom Spielen abhält.
 
jauuh er is durch. Und wieder ran ans Werk ^^
Spiele mal auf Hardcore, soll ja etwas Adrenalin dabei sein
 
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