News HOTS Beta - Sammelthread

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Alta du gehst mir aufen Sack Ganon... Momentan isses in HotS so das Terran fast immer gewintn durch die imba Warhounds ohne warpins wäre das kaum zuhalten... Reduziert man aber die Bauzeit von den Units in den Gates dann hat Zerg im Early game Probleme also find du erstma nen guten Kompromiss für die Warpgates bevor du die removen lassen willst. Außerdem geht das mit dem Warpin eig klar da der Pylon jetzt keine Power mehr auf high ground gibt in HotS, was natürlich Warpgate pressure viel schwerer macht.
Verstehste nu ?
 
Ich finds richtig geil, wie viele Leute sich über Warpgates aufregen und das die geändert werden sollen. Stimme vollkommen zu.
Ist immer der eintönige Warpin Spaß für den Toss und der nerfige Teil für die anderen Factions, obwohl viele diesen Change wolln wegen dem PvP ^^.

Weil sich das Warpgate bei den ganzen Immortal BO's extrem auswirkt...
...in PvP. :O


Wieso sollte man das Warpgate oder Sentry reworken?
Es funktioniert doch im ProLevel und das war in BW nicht anders.
 
Jeder Spielt mass Swarmhost + Queens :D Guck mal bei Youtube Sheth Swarmhost allin
Sind momentan ziemlich schwer zu countern vorallem mit Mech. ;)
Den leute muss erst was einfallen wie man das am besten countered.
 
Zerg

Swarm Host

The locust’s attack range has decreased from 3 to 2.


Protoss

Oracle

We have removed the oracle’s Preordain ability. We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds. Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected. EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
The energy upgrade has been removed.
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.


Tempest

The attack range has been reduced from 22 to 15.The basic damage has changed from 30 to 30 + massive.The ranged upgrade has been removed.


Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Mothership Core / Mothership

Recall will now cost 100 energy.
The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50.\
The range of Purifier Beam has been increased from 7 to 10.


Carrier

This unit has returned to the game.



Terran

Warhound

This unit has been removed from the game.


Reaper

We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.


Hellion

Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.


Widow Mine

We have removed the Armory requirement.

Patch notes interessant das Tempest Range nu wieder kleiner ist aber dafür der Carrier back ist Oo.
+ die neue Oracle ability könnte im Lategame ausschlagend sein für Protoss vs Zerg
Achja die Terran changes sind extremst seltsam...
Warhound komplett removed + jetzt armoy nötig für Battle Helion switch ability Oo. Ziemlich drastisch
 
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Find die Changes eigentlich ganz gut. TvT war nur Warhound gekloppe, TvP hatte Toss keine Schnitte gegen Warhounds und Battlehelions waren im Early total OP gegen Zerg.
Ich wusste gar nicht das Widow Mines Armory requirement brauchten o.o, dass ist ja perfekt, denn jetzt kann man mass Reactor Factory Builts machen und nur Widow Mine und Helion spam ausüben.

Warscheinlich wird der Warhound später wieder implementiert, aber erst wenn er ein neues Konzept bekommen hat.
 
Ja und was haltet ihr vom carrier der nun wieder am start ist :D + Tempest zur gleichen Zeit.
Protoss wird wohl die stärkste air army im game haben.
 
Zerg

Swarm Host

The locust’s attack range has decreased from 3 to 2.


Protoss

Oracle

We have removed the oracle’s Preordain ability. We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds. Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected. EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
The energy upgrade has been removed.
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.


Tempest

The attack range has been reduced from 22 to 15.The basic damage has changed from 30 to 30 + massive.The ranged upgrade has been removed.


Immortal

Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Mothership Core / Mothership

Recall will now cost 100 energy.
The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50.\
The range of Purifier Beam has been increased from 7 to 10.


Carrier

This unit has returned to the game.



Terran

Warhound

This unit has been removed from the game.


Reaper

We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.


Hellion

Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.


Widow Mine

We have removed the Armory requirement.

Patch notes interessant das Tempest Range nu wieder kleiner ist aber dafür der Carrier back ist Oo.
+ die neue Oracle ability könnte im Lategame ausschlagend sein für Protoss vs Zerg
Achja die Terran changes sind extremst seltsam...
Warhound komplett removed + jetzt armoy nötig für Battle Helion switch ability Oo. Ziemlich drastisch


Wo haste das eigentlich her ? von der battle.net seite oder woher ? ^^
 
Das war Teamliquid. Dadrunter gabs auch noch nen Post von David Kim zu jedem Change.
Aber irgendwas stimmt da net. Ich kann den Warhound immernoch bauen. Aber hab jetzt Phaseshield mit Oracel + Hellion transformation ist jetzt erforschbar undso. Also passt eig fast alles nur Warhound und Tempest Range sind gleich.
 
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Remove oracle ability: Preordain

Because Preordain overlaps with Revelation in that both spells grant vision, we’ve decided to remove Preordain. All in all, we feel that Revelation is a cooler spell because it also acts as a soft detection mechanism.

New oracle ability: Phase Shield -- Target friendly units are shielded from harmful effects for 5 seconds

Phase Shield is a new oracle ability that can be used to prevent harmful effects like the marauder’s Concussive Shells, the infestor’s Fungal Growth, or the viper’s Abduct. We feel that with the addition of swarm hosts and vipers, protoss is in need of a spell that can help against some of the new unit compositions.

Oracle Entomb changes: Duration reduced from 45 to 25Mineral Shield health increased from 75 to 100

We were facing two issues with this ability: First – lower skilled players who didn’t react quickly would take too large an economic hit. Second – higher level players who reacted almost instantly would take too little damage from the ability. This is just a first pass at attempting to solve these two issues.

Oracle cost down from 150/200 to 150/150

The cost change is to make it easier to allow protoss players to actually build these units and justify using them. As with most tuning changes in the beta, this is probably not the final cost number. As we evaluate this unit throughout the course of the beta, we will have a much better idea of what the cost of the unit should be.

Warhound has been removed from the game

We received a lot of feedback from both the general community along with many pro gamers that this unit was not working in its current state. We definitely agree. The current plan is to remove it from the beta so that we can focus testing other units.

If we locate a better design for the warhound, it will return to the beta; until then, please play the game and give your feedback without the warhound in mind.

Carrier is back!

We continue to receive a lot of feedback from both our community and professional players suggesting that the tempest is difficult to use. We agree that it’s not an easy-to-use capital ship like the carrier, and feel it could be cool to have two big air units in the protoss fleet. The carrier will be the easy-to-use, multifunctional capital ship, whereas the tempest will be a more strategic and positional unit that can’t just be blindly massed. We know how much the carrier means to everyone and think that this is a great opportunity to give the carrier another chance before making a final decision on the unit’s future.

Mothership Core rebalance

The planned changes are:

- Mothership core build cost decreased from 100/100 to 50/50
- Mothership core’s Recall energy reduced from 150 to 100
- Mothership core Purify attack range increased from 7 to 10

These are simple number changes in an attempt to reach our goals for this unit: early game defense against all-in attacks, the ability to use Recall to be more offensive without having to commit completely, and giving protoss players more choices to work with in the early game.

Tempest attack range changed to 15, Tempest damage changed from 30 to 30 +20 massive

Now that the carrier is back as the general capital ship option, we are adjusting the role of the tempest to be more specific.

The tempest is now a specific counter-unit against massive units. The plan for the tempest is to be a viable option in the PvZ late-game against broodlords as well as in the PvP late-game against mass colossi.


Mothership starts with 50 energy when upgraded from the mothership core

Having a mothership start with max energy was an unintended side-effect that accompanied the change in how the unit was being built. Vortex is an especially deadly ability, and we feel it’s important to give players fighting against the mothership some time to react. Having a mothership capable of casting two Vortexes right when they finish building is simply too much.

Reaper has a new passive ability: Battlefield Awareness – Allows Reapers to see up cliffs

We like where the Reaper is right now with the over-all changes being made to the game. The new Combat Drugs ability allows for more reaper usage early on and this early action feels both fun to play with and fun to watch.

We’d like to try to push the usage of the reaper a bit further to see if there are even cooler options for the unit. The Battlefield Awareness ability will potentially allow reapers to be used not only for early game harassment, but throughout the game as a great scouting unit.

This is one of the experimental abilities we’d like to try as we’re still in the early stages of the beta. Any feedback on the new Reaper as a whole will be greatly appreciated.

New hellion upgrade: Transformation Servos -- allows hellions to change to Battle mode

In TvZ, battle hellions with good split micro are performing a bit too well against zergling/baneling openers. Therefore, we are adding an upgrade requirement to change modes, giving zerg players more time to make the necessary adjustments to their unit composition.

Battle mode hellions can be built from the Factory

After testing this unit in the beta, we are starting to see scenarios where building only hellions, only battle hellions, or having a choice of both are all reasonable decisions. Therefore, we would like to try allowing players to build these units separately while keeping the ability to transform between modes a viable option.

Widow mine no longer has an Amory requirement

We’re barely seeing any play using widow mines in the beta right now. While we are slightly afraid of bringing in a cloaked unit so early in the tech, we decided it would be cool to see how this works out at with no Armory requirement.

Swarm host’s locust attack range decreased from 3 to 2

We are decreasing the range of the swarm host’s locusts from 3 to 2 in order to slightly reduce the unit’s effectiveness while still maintaining its usefulness in a number of different situations. After this change, locusts should be pretty deadly when able to freely attack enemy units and structures. Additionally, small to medium-sized armies will have to do some kiting in order to reduce locust counts as head-on battles will not be cost-effective. On the other hand, larger armies (especially those with lots of splash damage) will be able to take down a large amount of locusts fairly efficiently if their swarm hosts are not backed up by other units. Swarm hosts in the earlier stages of a game can be used by themselves, but in the later parts of the game they will need to be used in combination with units like the corruptor or infestor

hier nochmal David Kim zu den changes :P#
Quelle: http://www.teamliquid.net/forum/viewmessage.php?topic_id=368782
 
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Terran ist meiner Meinung nach auf OP bei HotS. Aber mich hat Terra auch schon während der normalen Phase genervt. wie kann es mit ner Race möglich sein auf Tech 1 mit Mass-Racks durch n komplettes Spiel zu kommen.
Die Warhounds sind OP. Ich hab dazu WhiteRa gesehen gegen Dimaga. Dimaga hat diesmal kein Zerg sondern in HotS auch Terra gespielt. WhiteRa hat die komplett neue Kiste an Units ausgepackt, aber hat am Ende trotzdem gegen Dimage verloren. Der hat Mass-Warhounds gespielt und der Drops war gelutscht. So ein sickes Early-Game DMG sollte verboten werden.
 
1x Balance Update:


Protoss

Mothership Core
The cost of Purify is now 100.The duration of Purify has been lowered to 25 seconds.The damage of Purify has been increased from 25 to 45.
Oracle
Entomb’s duration has increased to 30 seconds.The health of Entombed nodes has increased from 100 to 130.The duration of Revelation has increased from 30 to 45 seconds.We fixed a bug where the oracle was not correctly classified as a Psionic unit.

Terran

Battle Hellion
While in Battle mode, the hellion is now classified as a Biological unit.
Widow Mine
Splash damage has increased from 35 to 60.

Zerg

Viper
We fixed a bug where the viper was not correctly classified as a Psionic unit.



Via: http://us.battle.net/sc2/en/forum/topic/6606902604

_________________________

Und somit ist der Battle-Hellion wirklich nur mehr ein Firebat. Tztztztz!

Heart of the Broodwar!
 
Guckt mal in eure Postfächer, anscheinend sind neue Einladungen raus. Ich wurde auch eingeladen.
 
Tja - und ich mach mal wieder das was ich am besten kann: Nicht eingeladen werden zur Beta.

Hab nach 3 Wochen noch nichtmal einen Key zu Dota2 bekommen.

:(
 
Wie auch das Spiel muss man jetzt kaufen oder warten bis es f2p wird ^^.
 
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